Delegate ReorderableListControl.ItemDrawer<T> | Bolt Visual Scripting | 1.4.12
docs.unity3d.com
    Show / Hide Table of Contents

    Delegate ReorderableListControl.ItemDrawer<T>

    Invoked to draw list item.

    Namespace: Ludiq.ReorderableList
    Syntax
    public delegate T ItemDrawer<T>(Rect position, T item);
    Parameters
    Type Name Description
    Rect position

    Position of list item.

    T item

    The list item.

    Returns
    Type Description
    T

    The modified value.

    Type Parameters
    Name Description
    T

    Type of item list.

    Remarks

    GUI controls must be positioned absolutely within the given rectangle since list items must be sized consistently.

    Examples

    The following listing presents a text field for each list item:

    using Ludiq.Dependencies.ReorderableList;
    using System.Collections.Generic;
    using UnityEditor;
    using UnityEngine;
    
    public class ExampleWindow : EditorWindow {
    public List<string> wishlist = new List<string>();
    
    private void OnGUI() {
        ReorderableListGUI.ListField(wishlist, DrawListItem);
    }
    
    private string DrawListItem(Rect position, string value) {
        // Text fields do not like `null` values!
        if (value == null)
            value = "";
        return EditorGUI.TextField(position, value);
    }
    }
    import Rotorz.ReorderableList;
    import System.Collections.Generic;
    
    class ExampleWindow extends EditorWindow {
    var wishlist:List.<String>;
    
    function OnGUI() {
        ReorderableListGUI.ListField(wishlist, DrawListItem);
    }
    
    function DrawListItem(position:Rect, value:String):String {
        // Text fields do not like `null` values!
        if (value == null)
            value = '';
        return EditorGUI.TextField(position, value);
    }
    }

    Extension Methods

    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    LiteralUtility.ToLiteralString(Object)
    LiteralUtility.ToLiteralStringOrDefault(Object)
    LiteralUtility.TryToLiteralString(Object, out String)
    XFilterProvider.Filter(Object)
    XFilterProvider.Filter<TFilter>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone(Object, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.CloneViaSerializationPolicy(Object)
    Cloning.CloneViaSerializationPolicy(Object, out Dictionary<Object, Object>)
    Cloning.CloneViaSerializationPolicy<T>(T)
    Cloning.CloneViaSerializationPolicy<T>(T, out Dictionary<Object, Object>)
    Cloning.CloneInto(Object, ref Object, ICloner, Boolean)
    Cloning.CloneInto(Object, ref Object, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.CloneInto<T>(T, ref Object, ICloner, Boolean)
    Cloning.CloneInto<T>(T, ref Object, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.CloneIntoViaSerializationPolicy(Object, ref Object)
    Cloning.CloneIntoViaSerializationPolicy(Object, ref Object, out Dictionary<Object, Object>)
    Cloning.CloneIntoViaSerializationPolicy<T>(T, ref Object)
    Cloning.CloneIntoViaSerializationPolicy<T>(T, ref Object, out Dictionary<Object, Object>)
    Cloning.CloneValueType(Object)
    ConversionUtility.ConvertTo<TSource>(TSource, Type)
    ConversionUtility.IsLateConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsLateConvertibleTo<T>(Object, Boolean)
    ConversionUtility.LateConvertTo(Object, Type)
    ConversionUtility.LateConvertTo<T>(Object)
    ConversionUtility.TryLateConvertTo(Object, Type, out Object, Boolean)
    ConversionUtility.TryLateConvertTo<T>(Object, out T, Boolean)
    TypeUtility.ToShortString(Object, Int32)
    TypeUtility.CastTo<T>(Object)
    Serialization.FullSerialize(Object, Boolean)
    Serialization.OdinSerialize<T>(T, DataFormat)
    Serialization.OdinSerialize<T>(T, ref OdinSerializer.SerializationData, DataFormat)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.UnityNullCoalesce(Object, Object)
    UnityObjectUtility.ToSafeString(Object)
    BoltGenerationUtility.GenerateLiteral(Object, IGeneration)
    XGeneratorProvider.Generator(Object, IGeneration)
    XGeneratorProvider.Generator<TGenerator>(Object, IGeneration)
    XGeneratorProvider.HasGenerator(Object, IGeneration)
    XGeneratorProvider.HasGenerator<TGenerator>(Object, IGeneration)
    XGeneratorProvider.TryGetGenerator(Object, out IGenerator, IGeneration)
    XGeneratorProvider.TryGetGenerator<TGenerator>(Object, IGeneration, out TGenerator)
    HybridConversionUtility.ConvertTo(Object, HybridType, HybridType)
    HybridConversionUtility.IsLateConvertibleTo(Object, HybridType, Boolean)
    HybridConversionUtility.LateConvertTo(Object, HybridType)
    HybridConversionUtility.TryLateConvertTo(Object, HybridType, out Object, Boolean)
    HybridTypeUtility.GetHybridType(Object)
    IsUtility.Is<TO, TC>(TO, out TC)
    PrivateReflectionUsingDynamicExtensions.AsDynamic(Object)
    JsonWriter.ToJson(Object)
    Back to top Copyright © 2020 Unity Technologies
    Generated by DocFX