Delegate ReorderableListControl.DrawEmpty | Bolt Visual Scripting | 1.4.12
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    Delegate ReorderableListControl.DrawEmpty

    Invoked to draw content for empty list.

    Namespace: Ludiq.ReorderableList
    Syntax
    public delegate void DrawEmpty();
    Remarks

    Callback should make use of GUILayout to present controls.

    Examples

    The following listing displays a label for empty list control:

    using Ludiq.Dependencies.ReorderableList;
    using System.Collections.Generic;
    using UnityEditor;
    using UnityEngine;
    
    public class ExampleWindow : EditorWindow {
    private List<string> _list;
    
    private void OnEnable() {
        _list = new List<string>();
    }
    private void OnGUI() {
        ReorderableListGUI.ListField(_list, ReorderableListGUI.TextFieldItemDrawer, DrawEmptyMessage);
    }
    
    private string DrawEmptyMessage() {
        GUILayout.Label("List is empty!", EditorStyles.miniLabel);
    }
    }
    import Rotorz.ReorderableList;
    import System.Collections.Generic;
    
    class ExampleWindow extends EditorWindow {
    private var _list:List.<String>;
    
    function OnEnable() {
        _list = new List.<String>();
    }
    function OnGUI() {
        ReorderableListGUI.ListField(_list, ReorderableListGUI.TextFieldItemDrawer, DrawEmptyMessage);
    }
    
    function DrawEmptyMessage() {
        GUILayout.Label('List is empty!', EditorStyles.miniLabel);
    }
    }

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