Struct FullSerializationData
  
  
  
  Namespace: Ludiq
  
  Syntax
  
    [Serializable]
public struct FullSerializationData
   
  Constructors
  
  
  
  
  FullSerializationData(String, IEnumerable<UnityEngine.Object>)
  
  
  Declaration
  
    public FullSerializationData(string json, IEnumerable<UnityEngine.Object> objectReferences)
   
  Parameters
  
  
  
  
  FullSerializationData(String, UnityEngine.Object[])
  
  
  Declaration
  
    public FullSerializationData(string json, params UnityEngine.Object[] objectReferences)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | String | 
        json | 
         | 
      
      
        | UnityEngine.Object[] | 
        objectReferences | 
         | 
      
    
  
  Properties
  
  
  
  
  ContainsRealData
  
  
  Declaration
  
    public bool ContainsRealData { get; }
   
  Property Value
  
  
  
  
  IsInitializedByUnity
  
  
  Declaration
  
    public bool IsInitializedByUnity { get; }
   
  Property Value
  
  
  
  
  json
  
  
  Declaration
  
    public string json { get; }
   
  Property Value
  
  
  
  
  objectReferences
  
  
  Declaration
  
    public UnityEngine.Object[] objectReferences { get; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | UnityEngine.Object[] | 
         | 
      
    
  
  Extension Methods