Struct FullSerializationData
Namespace: Ludiq
Syntax
[Serializable]
public struct FullSerializationData
Constructors
FullSerializationData(String, IEnumerable<UnityEngine.Object>)
Declaration
public FullSerializationData(string json, IEnumerable<UnityEngine.Object> objectReferences)
Parameters
FullSerializationData(String, UnityEngine.Object[])
Declaration
public FullSerializationData(string json, params UnityEngine.Object[] objectReferences)
Parameters
Type |
Name |
Description |
String |
json |
|
UnityEngine.Object[] |
objectReferences |
|
Properties
ContainsRealData
Declaration
public bool ContainsRealData { get; }
Property Value
IsInitializedByUnity
Declaration
public bool IsInitializedByUnity { get; }
Property Value
json
Declaration
public string json { get; }
Property Value
objectReferences
Declaration
public UnityEngine.Object[] objectReferences { get; }
Property Value
Type |
Description |
UnityEngine.Object[] |
|
Extension Methods