Class EditorUnityObjectUtility
Inheritance
EditorUnityObjectUtility
Namespace: Ludiq
Syntax
public static class EditorUnityObjectUtility
Fields
MonoBehaviourClassID
Declaration
public const int MonoBehaviourClassID = 114
Field Value
Properties
newPrefabWorkflow
Declaration
public static bool newPrefabWorkflow { get; }
Property Value
Methods
GetClassID(Type)
Declaration
public static int GetClassID(Type type)
Parameters
Type |
Name |
Description |
Type |
type |
|
Returns
GetPrefabDefinition(UnityEngine.Object)
Declaration
public static UnityEngine.Object GetPrefabDefinition(this UnityEngine.Object uo)
Parameters
Type |
Name |
Description |
UnityEngine.Object |
uo |
|
Returns
Type |
Description |
UnityEngine.Object |
|
GetScriptClass(Type)
Declaration
public static string GetScriptClass(Type type)
Parameters
Type |
Name |
Description |
Type |
type |
|
Returns
GetUnityTypes(UnityEngine.Object)
Declaration
public static IEnumerable<Type> GetUnityTypes(UnityEngine.Object target)
Parameters
Type |
Name |
Description |
UnityEngine.Object |
target |
|
Returns
IsConnectedPrefabInstance(UnityEngine.Object)
Declaration
public static bool IsConnectedPrefabInstance(this UnityEngine.Object uo)
Parameters
Type |
Name |
Description |
UnityEngine.Object |
uo |
|
Returns
IsDirty(UnityEngine.Object)
Declaration
public static bool IsDirty(UnityEngine.Object uo)
Parameters
Type |
Name |
Description |
UnityEngine.Object |
uo |
|
Returns
IsDisconnectedPrefabInstance(UnityEngine.Object)
Declaration
public static bool IsDisconnectedPrefabInstance(this UnityEngine.Object uo)
Parameters
Type |
Name |
Description |
UnityEngine.Object |
uo |
|
Returns
IsPrefabDefinition(UnityEngine.Object)
Declaration
public static bool IsPrefabDefinition(this UnityEngine.Object uo)
Parameters
Type |
Name |
Description |
UnityEngine.Object |
uo |
|
Returns
IsPrefabInstance(UnityEngine.Object)
Declaration
public static bool IsPrefabInstance(this UnityEngine.Object uo)
Parameters
Type |
Name |
Description |
UnityEngine.Object |
uo |
|
Returns
IsSceneBound(UnityEngine.Object)
Declaration
public static bool IsSceneBound(this UnityEngine.Object uo)
Parameters
Type |
Name |
Description |
UnityEngine.Object |
uo |
|
Returns