Class EditorApplicationUtility
  
  
  
  
    Inheritance
    
    EditorApplicationUtility
   
  Namespace: Ludiq
  
  Syntax
  
    public static class EditorApplicationUtility
   
  Properties
  
  
  
  
  isAssemblyReloadLocked
  
  
  Declaration
  
    public static OverrideStack<bool> isAssemblyReloadLocked { get; }
   
  Property Value
  
  
  
  
  unityVersion
  
  
  Declaration
  
    public static SemanticVersion unityVersion { get; }
   
  Property Value
  
  Methods
  
  
  
  
  LockReloadAssemblies()
  
  
  Declaration
  
    public static void LockReloadAssemblies()
   
  
  
  
  Restart()
  
  
  Declaration
  
    public static void Restart()
   
  
  
  
  UnlockReloadAssemblies()
  
  
  Declaration
  
    public static void UnlockReloadAssemblies()
   
  
  
  
  WantsScriptChangesDuringPlay()
  
  
  Declaration
  
    public static bool WantsScriptChangesDuringPlay()
   
  Returns
  
  Events
  
  
  
  onAssemblyReload
  
  
  Declaration
  
    public static event Action onAssemblyReload
   
  Event Type
  
  
  
  onEnterEditMode
  
  
  Declaration
  
    public static event Action onEnterEditMode
   
  Event Type
  
  
  
  onEnterPlayMode
  
  
  Declaration
  
    public static event Action onEnterPlayMode
   
  Event Type
  
  
  
  onExitEditMode
  
  
  Declaration
  
    public static event Action onExitEditMode
   
  Event Type
  
  
  
  onExitPlayMode
  
  
  Declaration
  
    public static event Action onExitPlayMode
   
  Event Type
  
  
  
  onHierarchyChange
  
  
  Declaration
  
    public static event Action onHierarchyChange
   
  Event Type
  
  
  
  onModeChange
  
  
  Declaration
  
    public static event Action onModeChange
   
  Event Type
  
  
  
  onPause
  
  
  Declaration
  
    public static event Action onPause
   
  Event Type
  
  
  
  onPauseChange
  
  
  Declaration
  
    public static event Action onPauseChange
   
  Event Type
  
  
  
  onPrefabChange
  
  
  Declaration
  
    public static event Action<GameObject> onPrefabChange
   
  Event Type
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | Action<GameObject> | 
         | 
      
    
  
  
  
  onProjectChange
  
  
  Declaration
  
    public static event Action onProjectChange
   
  Event Type
  
  
  
  onResume
  
  
  Declaration
  
    public static event Action onResume
   
  Event Type
  
  
  
  onSelectionChange
  
  
  Declaration
  
    public static event Action onSelectionChange
   
  Event Type
  
  
  
  onUndoRedo
  
  
  Declaration
  
    public static event Action onUndoRedo
   
  Event Type
  
  
  
  update
  
  
  Declaration
  
    public static event Action update
   
  Event Type