Class AssetUtility | Bolt Visual Scripting | 1.4.12
docs.unity3d.com
    Show / Hide Table of Contents

    Class AssetUtility

    Inheritance
    Object
    AssetUtility
    Namespace: Ludiq
    Syntax
    public class AssetUtility : UnityEditor.AssetModificationProcessor

    Methods

    AllowSaveAssetsFromSaveShortcut()

    Declaration
    public static void AllowSaveAssetsFromSaveShortcut()

    Duplicate(String)

    Declaration
    public static bool Duplicate(string path)
    Parameters
    Type Name Description
    String path
    Returns
    Type Description
    Boolean

    Exists(String)

    Declaration
    public static bool Exists(string path)
    Parameters
    Type Name Description
    String path
    Returns
    Type Description
    Boolean

    FindAllAssetsOfType(Type, Boolean)

    Declaration
    public static IEnumerable<UnityEngine.Object> FindAllAssetsOfType(Type type, bool includeHidden = false)
    Parameters
    Type Name Description
    Type type
    Boolean includeHidden
    Returns
    Type Description
    IEnumerable<UnityEngine.Object>

    FindAllAssetsOfType<T>(Boolean)

    Declaration
    public static IEnumerable<T> FindAllAssetsOfType<T>(bool includeHidden = false)
    Parameters
    Type Name Description
    Boolean includeHidden
    Returns
    Type Description
    IEnumerable<T>
    Type Parameters
    Name Description
    T

    GetGuid(UnityEngine.Object)

    Declaration
    public static Guid GetGuid(UnityEngine.Object uo)
    Parameters
    Type Name Description
    UnityEngine.Object uo
    Returns
    Type Description
    Guid

    GetSelectedFolderPath()

    Declaration
    public static string GetSelectedFolderPath()
    Returns
    Type Description
    String

    LoadAllAssetsOfType<T>()

    Declaration
    public static IEnumerable<T> LoadAllAssetsOfType<T>()
    Returns
    Type Description
    IEnumerable<T>
    Type Parameters
    Name Description
    T

    TryGetGuid(UnityEngine.Object, out Guid)

    Declaration
    public static bool TryGetGuid(UnityEngine.Object uo, out Guid guid)
    Parameters
    Type Name Description
    UnityEngine.Object uo
    Guid guid
    Returns
    Type Description
    Boolean

    TryLoad<T>(String, out T)

    Declaration
    public static bool TryLoad<T>(string path, out T asset)
        where T : ScriptableObject
    Parameters
    Type Name Description
    String path
    T asset
    Returns
    Type Description
    Boolean
    Type Parameters
    Name Description
    T

    Extension Methods

    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    LiteralUtility.ToLiteralString(Object)
    LiteralUtility.ToLiteralStringOrDefault(Object)
    LiteralUtility.TryToLiteralString(Object, out String)
    XFilterProvider.Filter(Object)
    XFilterProvider.Filter<TFilter>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone(Object, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.CloneViaSerializationPolicy(Object)
    Cloning.CloneViaSerializationPolicy(Object, out Dictionary<Object, Object>)
    Cloning.CloneViaSerializationPolicy<T>(T)
    Cloning.CloneViaSerializationPolicy<T>(T, out Dictionary<Object, Object>)
    Cloning.CloneInto(Object, ref Object, ICloner, Boolean)
    Cloning.CloneInto(Object, ref Object, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.CloneInto<T>(T, ref Object, ICloner, Boolean)
    Cloning.CloneInto<T>(T, ref Object, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.CloneIntoViaSerializationPolicy(Object, ref Object)
    Cloning.CloneIntoViaSerializationPolicy(Object, ref Object, out Dictionary<Object, Object>)
    Cloning.CloneIntoViaSerializationPolicy<T>(T, ref Object)
    Cloning.CloneIntoViaSerializationPolicy<T>(T, ref Object, out Dictionary<Object, Object>)
    Cloning.CloneValueType(Object)
    ConversionUtility.ConvertTo<TSource>(TSource, Type)
    ConversionUtility.IsLateConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsLateConvertibleTo<T>(Object, Boolean)
    ConversionUtility.LateConvertTo(Object, Type)
    ConversionUtility.LateConvertTo<T>(Object)
    ConversionUtility.TryLateConvertTo(Object, Type, out Object, Boolean)
    ConversionUtility.TryLateConvertTo<T>(Object, out T, Boolean)
    TypeUtility.ToShortString(Object, Int32)
    TypeUtility.CastTo<T>(Object)
    Serialization.FullSerialize(Object, Boolean)
    Serialization.OdinSerialize<T>(T, DataFormat)
    Serialization.OdinSerialize<T>(T, ref OdinSerializer.SerializationData, DataFormat)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.UnityNullCoalesce(Object, Object)
    UnityObjectUtility.ToSafeString(Object)
    BoltGenerationUtility.GenerateLiteral(Object, IGeneration)
    XGeneratorProvider.Generator(Object, IGeneration)
    XGeneratorProvider.Generator<TGenerator>(Object, IGeneration)
    XGeneratorProvider.HasGenerator(Object, IGeneration)
    XGeneratorProvider.HasGenerator<TGenerator>(Object, IGeneration)
    XGeneratorProvider.TryGetGenerator(Object, out IGenerator, IGeneration)
    XGeneratorProvider.TryGetGenerator<TGenerator>(Object, IGeneration, out TGenerator)
    HybridConversionUtility.ConvertTo(Object, HybridType, HybridType)
    HybridConversionUtility.IsLateConvertibleTo(Object, HybridType, Boolean)
    HybridConversionUtility.LateConvertTo(Object, HybridType)
    HybridConversionUtility.TryLateConvertTo(Object, HybridType, out Object, Boolean)
    HybridTypeUtility.GetHybridType(Object)
    IsUtility.Is<TO, TC>(TO, out TC)
    PrivateReflectionUsingDynamicExtensions.AsDynamic(Object)
    JsonWriter.ToJson(Object)
    Back to top Copyright © 2020 Unity Technologies
    Generated by DocFX