Version: 2018.2 (switch to 2018.1 or 2017.4)
LanguageEnglish
  • C#

WorldAnchorTransferBatch

class in UnityEngine.XR.WSA.Sharing

/

Implemented in:UnityEngine.VRModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

A batch of WorldAnchors which can be exported and imported between apps.

Properties

anchorCount(Read Only) Gets the number of world anchors in this WorldAnchorTransferBatch.

Public Methods

AddWorldAnchorAdds a WorldAnchor to the batch with the specified identifier.
DisposeCleans up the WorldAnchorTransferBatch and releases memory.
GetAllIdsGets all of the identifiers currently mapped in this WorldAnchorTransferBatch.
LockObjectLocks the provided GameObject to the world by loading and applying the WorldAnchor from the TransferBatch for the provided id.

Static Methods

ExportAsyncExports the input WorldAnchorTransferBatch into a byte array which can be passed to WorldAnchorTransferBatch.ImportAsync to restore the original WorldAnchorTransferBatch.
ImportAsyncImports the provided bytes into a WorldAnchorTransferBatch.

Delegates

DeserializationCompleteDelegateThe handler for when deserialization has completed.
SerializationCompleteDelegateThe handler for when serialization is completed.
SerializationDataAvailableDelegateThe handler for when some data is available from serialization.

Did you find this page useful? Please give it a rating: