Version: 2019.2
LanguageEnglish
  • C#

InteractionSourcePose

struct in UnityEngine.XR.WSA.Input

/

Implemented in:UnityEngine.VRModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Pose data of the interaction source at the time of either the gesture or interaction.

Properties

positionAccuracyThe position-tracking accuracy of the interaction source.

Public Methods

TryGetAngularVelocityAttempts to retrieve a Vector3 representing the current angular velocity of the tracked node.
TryGetForwardGets the forward vector of the interaction source, assuming rotation is valid.
TryGetPositionGets the position of the interaction source, assuming the backing data is valid.
TryGetRightGets the right vector of the interaction source, assuming rotation is valid.
TryGetRotationGets the rotation of the interaction source, assuming the backing data is valid.
TryGetUpGets the up vector of the interaction source, assuming rotation is valid.
TryGetVelocityGets the velocity of the interaction source, assuming the backing data is valid.

Did you find this page useful? Please give it a rating: