Version: 2017.1 (switch to 2017.2b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

CameraParameters

struct in UnityEngine.VR.WSA.WebCam

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

When calling PhotoCapture.StartPhotoModeAsync, you must pass in a CameraParameters object that contains the various settings that the web camera will use.

Variables

cameraResolutionHeightA valid height resolution for use with the web camera.
cameraResolutionWidthA valid width resolution for use with the web camera.
frameRateThe framerate at which to capture video. This is only for use with VideoCapture.
hologramOpacityThe opacity of captured holograms.
pixelFormatThe pixel format used to capture and record your image data.