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public delegate SurfaceDataReadyDelegate(bakedData: VR.WSA.SurfaceData, outputWritten: bool, elapsedBakeTimeSeconds: float): void;
public delegate void SurfaceDataReadyDelegate(VR.WSA.SurfaceData bakedData, bool outputWritten, float elapsedBakeTimeSeconds);


bakedData Struct containing output data.
outputWritten Set to true if output has been written and false otherwise.
elapsedBakeTimeSeconds Elapsed seconds between mesh bake request and propagation of this event.


The SurfaceDataReadyDelegate handles events generated when the engine has completed generating a mesh. Mesh generation is requested through GetMeshAsync and may take many frames to complete.