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|id||The identifier for the WorldAnchor to load and apply to the GameObject.|
|go||The GameObject to apply the WorldAnchor to. If the GameObject already has a WorldAnchor, it will be updated.|
WorldAnchor The loaded WorldAnchor or null if the id does not map to a WorldAnchor.
Locks the provided GameObject to the world by loading and applying the WorldAnchor from the TransferBatch for the provided id.