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class in UnityEngine.VR.WSA.Persistence
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The storage object for persisted WorldAnchors.
|anchorCount||(Read Only) Gets the number of persisted world anchors in this WorldAnchorStore.|
|Clear||Clears all persisted WorldAnchors.|
|Delete||Deletes a persisted WorldAnchor from the store.|
|GetAllIds||Gets all of the identifiers of the currently persisted WorldAnchors.|
|Load||Loads a WorldAnchor from disk for given identifier and attaches it to the GameObject. If the GameObject has a WorldAnchor, that WorldAnchor will be updated. If the anchor is not found, null will be returned and the GameObject and any existing WorldAnchor attached to it will not be modified.|
|Save||Saves the provided WorldAnchor with the provided identifier. If the identifier is already in use, the method will return false.|
|GetAsync||Gets the WorldAnchorStore instance.|
|GetAsyncDelegate||The handler for when getting the WorldAnchorStore from GetAsync.|