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class in UnityEngine.VR.WSA.Input
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Provides access to user input from hands, controllers, and system voice commands.
|numSourceStates||(Read Only) The number of InteractionSourceState snapshots available for reading with InteractionManager.GetCurrentReading.|
|GetCurrentReading||Get the current SourceState.|
|SourceDetected||Occurs when a new hand, controller, or source of voice commands has been detected.|
|SourceLost||Occurs when a hand, controller, or source of voice commands is no longer available.|
|SourcePressed||Occurs when a hand or controller has entered the pressed state.|
|SourceReleased||Occurs when a hand or controller has exited the pressed state.|
|SourceUpdated||Occurs when a hand or controller has experienced a change to its SourceState.|
|SourceEventHandler||Callback to handle InteractionManager events.|