Version: 2018.1 (switch to 2018.2b or 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Selectable.OnPointerDown

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public method OnPointerDown(eventData: EventSystems.PointerEventData): void;
public void OnPointerDown(EventSystems.PointerEventData eventData);

Parameters

eventData The EventData usually sent by the EventSystem.

Description

Evaluate current state and transition to pressed state.

#pragma strict
// Required when using Event data.
//Do this when the mouse is clicked over the selectable object this script is attached to.
public function OnPointerDown(eventData) {
    Debug.Log(this.gameObject.name + " Was Clicked.");
}
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;// Required when using Event data.

public class ExampleClass : MonoBehaviour, IPointerDownHandler// required interface when using the OnPointerDown method. { //Do this when the mouse is clicked over the selectable object this script is attached to. public void OnPointerDown(PointerEventData eventData) { Debug.Log(this.gameObject.name + " Was Clicked."); } }

Did you find this page useful? Please give it a rating: