Version: 2018.2 (switch to 2018.1 or 2017.4)
LanguageEnglish
  • C#

LayoutElement.SetDirty

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

protected void SetDirty();

Description

Mark the LayoutElement as dirty.

This will make the auto layout system process this element on the next layout pass. This method should be called by the LayoutElement whenever a change is made that potentially affects the layout.

Did you find this page useful? Please give it a rating: