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How to display the image.
Unity can interpret an Image in various different ways depending on the intended purpose. This can be used to display:
- Whole images stretched to fit the RectTransform of the Image.
- A 9-sliced image useful for various decorated UI boxes and other rectangular elements.
- A tiled image with sections of the sprite repeated.
- As a partial image, useful for wipes, fades, timers, status bars etc.
See Type for details.