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  • C#


interface in UnityEngine.UI

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Interface which allows for the modification of verticies in a Graphic before they are passed to the CanvasRenderer.

When a Graphic generates a list of vertices they are passed (in order) to any components on the GameObject that implement IMeshModifier. This component can modify the given Mesh.

See Also: BaseMeshEffect.

Public Methods

ModifyMeshCall used to modify mesh.

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