Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
Absolute depth of the graphic in the hierarchy, used by rendering and events.
The depth is relative to the first root canvas.
Here is an example hierarchy and the corresponding graphics depth:
Graphic <- 1
Graphic <- 2
Graphic <- 3
Graphic <- 4
Graphic <- 5
This value is used to determine draw and event ordering.
Did you find this page useful? Please give it a rating: