Version: 2018.3 (switch to 2019.1a or 2017.4)
LanguageEnglish
  • C#

ITimeControl

interface in UnityEngine.Timeline

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Interface that can be implemented by MonoBehaviours indicating that they receive time-related control calls from a PlayableGraph.

Implementing this interface on MonoBehaviours attached to GameObjects under control by control-tracks will cause them to be notified when associated Timeline clips are active.

Public Methods

OnControlTimeStartCalled when the associated Timeline clip becomes active.
OnControlTimeStopCalled when the associated Timeline clip becomes deactivated.
SetTimeCalled each frame the Timeline clip is active.

Did you find this page useful? Please give it a rating: