Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
AABB of this Skinned Mesh in its local space.
It is precomputed on import for imported models based on animations associated with that model, which means that the bounding box might be much bigger than the mesh itself. It is recomputed every time when updateWhenOffscreen is enabled, but in this case it would be exactly the size of the mesh at that frame. See Also: updateWhenOffscreen.
Did you find this page useful? Please give it a rating: