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public method AddProducts(products: IEnumerable<ProductDefinition>): Purchasing.ConfigurationBuilder;
public Purchasing.ConfigurationBuilder AddProducts(IEnumerable<ProductDefinition> products);


productsProducts to add.


ConfigurationBuilder The referenced instance. Suitable for chaining.


Add a collection of ProductDefinitions.

Assumes store-specific ID is identical across platforms; provides no store name configuration mechanism.

Here is an example adding products inside a Store class.

#pragma strict
public class MyStoreConfiguration {
	public static function CreateBuilder() {
		var builder: ConfigurationBuilder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
		var productSet: HashSet.<ProductDefinition> = new HashSet.<ProductDefinition>();
		var productCollection: ReadOnlyCollection.<ProductDefinition> = new ReadOnlyCollection.<ProductDefinition>(productSet.ToList());
		return builder;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using UnityEngine;
using UnityEngine.Purchasing;

public class MyStoreConfiguration { public static ConfigurationBuilder CreateBuilder() { ConfigurationBuilder builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance()); HashSet<ProductDefinition> productSet = new HashSet<ProductDefinition>() { new ProductDefinition("virtualcurrency_100", "com.unity3d.purchasing.virtualcurrency_100", ProductType.Consumable), new ProductDefinition("levelpackfoo", "com.unity3d.purchasing.levelpackfoo", ProductType.NonConsumable), }; ReadOnlyCollection<ProductDefinition> productCollection = new ReadOnlyCollection<ProductDefinition>(productSet.ToList()); builder.AddProducts(productCollection); return builder; } }

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