Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
Enable Shared Depth Buffer support with Oculus.
When enabled, the depth buffer will be shared with the Oculus runtime in order to render additional content in the scene when applicable, such as when the Oculus Dash is displayed. Objects that don't render to the depth buffer may not depth sort correctly with externally rendered content.
This setting currently only applies to desktop players.