Version: 2018.3 (switch to 2019.1b or 2017.4)
  • C#
Method group is Obsolete


class in UnityEngine.Networking


Inherits from:Networking.SyncList_1

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This class is used for lists of structs that are synchronized from the server to clients.

To use SyncListStruct, derive a new class with your struct as the generic parameter.

using UnityEngine;
using UnityEngine.Networking;

public class MyScript : NetworkBehaviour { public struct POW { public int pow; public float f; }

public class SyncListPOW : SyncListStruct<POW> { }

public SyncListPOW m_pows = new SyncListPOW(); }

Make sure your struct members are non-static public members.
We allow the following types to be used in your struct;

• Basic type (byte, int, float, string, UInt64, etc)
• Built-in Unity math type (Vector3, Quaternion, etc),
• Arrays of basic types
• Other structs containing allowable types
• NetworkIdentity
• NetworkInstanceId
• NetworkHash128
• GameObject with a NetworkIdentity component attached.

Serialization methods will be auto-generated for this new class.

Inherited Members

Public Methods

HandleMsgInternal function used for remote list operations.

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