Version: 2017.3 (switch to 2018.1b)
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



public method StartHost(): Networking.NetworkClient;
public Networking.NetworkClient StartHost();


NetworkClient The client object created - this is a "local client".


This starts a network "host" - a server and client in the same application.

The client returned from StartHost() is a special "local" client that communicates to the in-process server using a message queue instead of the real network. But in almost all other cases, it can be treated as a normal client.

Did you find this page useful? Please give it a rating: