Version: 2018.2 (switch to 2018.1 or 2017.4)
LanguageEnglish
  • C#

NetworkManager.OnClientNotReady

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void OnClientNotReady(Networking.NetworkConnection conn);

Parameters

connConnection to a server.

Description

Called on clients when a servers tells the client it is no longer ready.

This is commonly used when switching scenes.

Did you find this page useful? Please give it a rating: