Version: 2018.1 (switch to 2018.2b or 2017.4)
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



public method IsClientConnected(): bool;
public bool IsClientConnected();


bool True if the NetworkManagers client is connected to a server.


This checks if the NetworkManager has a client and that it is connected to a server.

This is more specific than NetworkClient.isActive, which will be true if there are any clients active, rather than just the NetworkManager's client.

Did you find this page useful? Please give it a rating: