Version: 2018.2 (switch to 2018.1 or 2017.4)
LanguageEnglish
  • C#

MessageBase.Serialize

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void Serialize(Networking.NetworkWriter writer);

Parameters

writerStream to write to.

Description

The method is used to populate a NetworkWriter stream from a message object.

Developers may implement this method for precise control of serialization, but they do no have to. An implemenation of this method will be generated for derived classes.

Did you find this page useful? Please give it a rating: