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Network.InitializeServer

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Obsolete public static method InitializeServer(connections: int, listenPort: int): NetworkConnectionError;
Obsolete public static NetworkConnectionError InitializeServer(int connections, int listenPort);
public static method InitializeServer(connections: int, listenPort: int, useNat: bool): NetworkConnectionError;
public static NetworkConnectionError InitializeServer(int connections, int listenPort, bool useNat);

Description

Initialize the server.

connections is the number of allowed incoming connections (note that this is generally not the same as the number of players). listenPort is the port number we want to listen to. useNat sets the NAT punchthrough functionality. If you want this server to be able to accept connections using NAT punchthrough, using the facilitator, set this to true.

    function LaunchServer () {
        Network.incomingPassword = "HolyMoly";
        var useNat = !Network.HavePublicAddress();
        Network.InitializeServer(32, 25000, useNat);
    }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void LaunchServer() { Network.incomingPassword = "HolyMoly"; bool useNat = !Network.HavePublicAddress(); Network.InitializeServer(32, 25000, useNat); } }

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