Version: 2019.4
  • C#


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public static float lightProbeSampleCountMultiplier;


Specifies the number of samples to use for Light Probes relative to lightmap texels. The default value is 4.

This value is a multiplier on the directSampleCount, indirectSampleCount and environmentSampleCount. This is used to account for the fact that Light Probes will have to sample a larger area than a lightmap texel. If you increase this value, the quality of your Light Probes might improve, but baking takes more time.