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Count is set to zero, and references to other objects from elements of the collection are also released.

The capacity remains unchanged. /This method is an O(n) operation, where n is Hashtable.Count.

// Creates a Hashtable, adds 2 elements and then clears it

var h : Hashtable; h = new Hashtable(); h.Add("1","one"); h.Add("2","two"); Debug.Log(h.Count); h.Clear(); Debug.Log(h.Count);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Hashtable h; void Example() { h = new Hashtable(); h.Add("1", "one"); h.Add("2", "two"); Debug.Log(h.Count); h.Clear(); Debug.Log(h.Count); } }

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