class in UnityEditor.Experimental.SceneManagement
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Experimental class that represents a Prefab stage.
A stage is an editing context which includes a collection of Scenes. The main stage contains all the currently open regular Scenes, while a Prefab stage contains a preview Scene used solely for editing the Prefab in.
The breadcrumbs which are shown in the Scene view when in Prefab Mode each represent a stage. Those with a Prefab icon represent Prefab stages.
The API is experimental and may change or be removed in future versions.
|prefabAssetPath||The path of the Prefab Asset that is open in this Prefab stage.|
|prefabContentsRoot||The root GameObject of the loaded Prefab Asset contents.|
|scene||The preview Scene used for the Prefab stage.|
|stageHandle||The Stage handle for the Prefab stage.|
|ClearDirtiness||Clear the dirtyness flag for the Prefab stage.|
|IsPartOfPrefabContents||Is this GameObject part of the loaded Prefab Asset contents in the Prefab stage?|
|prefabSaved||Callback that is invoked whenever the contents of a Prefab stage has been saved.|
|prefabSaving||Callback that's invoked whenever the contents of a Prefab stage is about to be saved.|
|prefabStageClosing||Callback that's invoked whenever a Prefab stage is about to be opened.|
|prefabStageDirtied||Callback that's invoked whenever a Prefab stage changes from unmodified to modified.|
|prefabStageOpened||Callback that's invoked whenever a Prefab stage has been opened.|