Version: 2019.2
  • C#
Experimental: this API is experimental and might be changed or removed in the future.


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protected void Apply();


Saves any changes from the Editor's control into the asset's import settings object.

Can be overridden as required. Gets called when changes to settings are being applied.

using UnityEngine;
using UnityEditor;
using UnityEditor.Experimental.AssetImporters;

public class ExampleScript : AssetImporterEditor { protected override void Apply() { base.Apply(); Debug.Log("The Importer has been applied."); } }

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