Version: 2019.2
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

PropertyStreamHandle

struct in UnityEngine.Experimental.Animations

/

Implemented in:UnityEngine.AnimationModule

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Description

Handle for a Component property on an object in the AnimationStream.

using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Animations;

using UnityEngine.Experimental.Animations;

public struct PropertyStreamHandleJob : IAnimationJob { public PropertyStreamHandle handleR; public PropertyStreamHandle handleG; public PropertyStreamHandle handleB; public Color color;

public void ProcessRootMotion(AnimationStream stream) { }

public void ProcessAnimation(AnimationStream stream) { // Set the new light color. handleR.SetFloat(stream, color.r); handleG.SetFloat(stream, color.g); handleB.SetFloat(stream, color.b); } }

[RequireComponent(typeof(Animator))] [RequireComponent(typeof(Light))] public class PropertyStreamHandleExample : MonoBehaviour { public Color color = Color.white;

PlayableGraph m_Graph; AnimationScriptPlayable m_AnimationScriptPlayable;

void Start() { var animator = GetComponent<Animator>();

m_Graph = PlayableGraph.Create("PropertyStreamHandleExample"); var output = AnimationPlayableOutput.Create(m_Graph, "output", animator);

var animationJob = new PropertyStreamHandleJob(); animationJob.handleR = animator.BindStreamProperty(gameObject.transform, typeof(Light), "m_Color.r"); animationJob.handleG = animator.BindStreamProperty(gameObject.transform, typeof(Light), "m_Color.g"); animationJob.handleB = animator.BindStreamProperty(gameObject.transform, typeof(Light), "m_Color.b"); m_AnimationScriptPlayable = AnimationScriptPlayable.Create(m_Graph, animationJob);

output.SetSourcePlayable(m_AnimationScriptPlayable); m_Graph.Play(); }

void Update() { var animationJob = m_AnimationScriptPlayable.GetJobData<PropertyStreamHandleJob>(); animationJob.color = color; m_AnimationScriptPlayable.SetJobData(animationJob); }

void OnDisable() { m_Graph.Destroy(); } }

Public Methods

GetBoolGets the boolean property value from a stream.
GetFloatGets the float property value from a stream.
GetIntGets the integer property value from a stream.
GetReadMaskGets the read mask of the property.
IsResolvedReturns whether or not the handle is resolved.
IsValidReturns whether or not the handle is valid.
ResolveResolves the handle.
SetBoolSets the boolean property value into a stream.
SetFloatSets the float property value into a stream.
SetIntSets the integer property value into a stream.

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