Version: 2018.3 (switch to 2019.1b or 2017.4)
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

AnimatorJobExtensions

class in UnityEngine.Experimental.Animations

/

Implemented in:UnityEngine.AnimationModule

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Description

Static class providing extension methods for Animator and the animation C# jobs.

The extension methods in this class can directly be used on an Animator.

See Also: IAnimationJobPlayable.

Static Methods

BindScenePropertyCreate a PropertySceneHandle representing the new binding on the Component property of a Transform in the Scene.
BindSceneTransformCreate a TransformSceneHandle representing the new binding between the Animator and a Transform in the Scene.
BindStreamPropertyCreate a PropertyStreamHandle representing the new binding on the Component property of a Transform already bound to the Animator.
BindStreamTransformCreate a TransformStreamHandle representing the new binding between the Animator and a Transform already bound to the Animator.
CloseAnimationStreamClose a stream that has been opened using OpenAnimationStream.
OpenAnimationStreamOpen a new stream on the Animator.
ResolveAllSceneHandlesNewly created handles are always resolved lazily on the next access when the jobs are run. To avoid a cpu spike while evaluating the jobs you can manually resolve all handles from the main thread.
ResolveAllStreamHandlesNewly created handles are always resolved lazily on the next access when the jobs are run. To avoid a cpu spike while evaluating the jobs you can manually resolve all handles from the main thread.

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