struct in UnityEngine.Experimental.Animations
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A Playable that can run a custom, multi-threaded animation job.
This playable allows to create a custom C# job that will give read and write access to the AnimationStream during the animation process pass in the PlayableGraph. The C# job must implement the interface IAnimationJob.
NOTE: You can use PlayableExtensions methods with AnimationScriptPlayable objects.
See Also: IAnimationJob, and AnimationScriptPlayable.Create.
|GetJobData||Gets the job data contained in the playable.|
|GetProcessInputs||Returns whether the playable inputs will be processed or not.|
|SetJobData||Sets a new job data in the playable.|
|SetProcessInputs||Sets the new value for processing the inputs or not.|
|Create||Creates an AnimationScriptPlayable in the PlayableGraph.|
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