Experimental: this API is experimental and might be changed or removed in the future.


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public void SetLookAtClampWeight(float weight);


weightThe LookAt clamp weight.


Sets the LookAt clamp weight.

0.0 means the character is completely unrestrained in motion, 1.0 means he's completely clamped (look at becomes impossible), and 0.5 means he'll be able to move on half of the possible range (180 degrees).

See Also: SolveIK, SetLookAtPosition.

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