High Definition Render Pipeline overview | High Definition RP | 7.1.8
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    High Definition Render Pipeline overview

    The High Definition Render Pipeline (HDRP) is a high-fidelity Scriptable Render Pipeline built by Unity to target modern (Compute Shader compatible) platforms.

    HDRP utilizes Physically-Based Lighting techniques, linear lighting, HDR lighting, and a configurable hybrid Tile/Cluster deferred/Forward lighting architecture. It gives you the tools you need to create applications such as games, technical demos, and animations to a high graphical standard.

    NOTE: Projects that you make with HDRP are not compatible with the Universal Render Pipeline (URP). You must decide which render pipeline your Project uses before you start development; HDRP features are not cross-compatible between HDRP and URP.

    This documentation contains the information you need to create applications using HDRP; including information on Lighting, Materials and Shaders, Cameras, and debugging.

    HRDP is only supported on the following platforms:

    • Windows and Windows Store, with DirectX 11 or DirectX 12 and Shader Model 5.0
    • Modern consoles (Sony PS4 and Microsoft Xbox One)
    • MacOS using Metal graphics
    • Linux and Windows platforms with Vulkan
    • Future: IOS with Metal, Android

    HDRP does not support OpenGL or OpenGL ES devices.

    Note: HDRP only works on these platforms if the device used supports Compute Shaders. For example, HDRP only works on iOS if the iPhone model supports Compute Shaders.

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