Quick setup of a ZivaRT character
This page describes how to do a quick setup of a ZivaRT character.
Import the character assets
See Importing assets for how to import the character's .fbx and .zrt files.
Put the character into the scene
Drag the .zrt asset into the scene. It will then be visible.
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Set up the Animation Controller
Create an Animation Controller
Right-click in the Project Assets window.
Select Create > Animation Controller.
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Create an Animation State
Double-click on the Animation Controller.
Right-click in the Animator window.
Select Create State > Empty.
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Select the Motion for the Animation State
Select the newly created Animation State.
In the Inspector, select Motion.
Select the animation clip in the imported .fbx file.
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Set the Animation Controller for the character
Select the character in the Scene Hierarchy.
In the Inspector under Animator, set Controller to the Animation Controller you just created.
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Play the character animation
To play the animation, select the play button. In the Game window, the character animates using ZivaRT.
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