Class ZivaRTImporter
Importer for ZivaRT .zrt files.
To correctly import a .zrt file you should use the "Import Asset" menu item in Unity
and select a .zrt and a .fbx file. The names of the files (without extension) should
be identical. The importer will bind the mesh to the ZivaRT rig and create a ZivaRTPlayer
object with correctly set properties.
Inheritance
ZivaRTImporter
Inherited Members
AssetImporter.AddRemap(AssetImporter.SourceAssetIdentifier, Object)
AssetImporter.RemoveRemap(AssetImporter.SourceAssetIdentifier)
AssetImporter.assetTimeStamp
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Assembly: Unity.ZivaRTPlayer.Editor.dll
Syntax
[ScriptedImporter(7, "zrt")]
public class ZivaRTImporter : ScriptedImporter
Properties
LinkedMesh
The mesh that is linked to this ZRT file
Declaration
public GameObject LinkedMesh { get; set; }
Property Value
ScaleImportedZivaUsingLinkedMesh
Should ziva vertices be scaled by the linked mesh's imported scale setting.
Declaration
public bool ScaleImportedZivaUsingLinkedMesh { get; set; }
Property Value
Methods
OnImportAsset(AssetImportContext)
OnImportAsset callback used for ZRT file imports.
Declaration
public override void OnImportAsset(AssetImportContext ctx)
Parameters
Overrides
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