Class ZivaRTImporter
Importer for ZivaRT .zrt files. To correctly import a .zrt file you should use the "Import Asset" menu item in Unity and select a .zrt and a .fbx file. The names of the files (without extension) should be identical. The importer will bind the mesh to the ZivaRT rig and create a ZivaRTPlayer object with correctly set properties.
Inherited Members
Namespace: Unity.ZivaRTPlayer .Editor
Assembly: solution.dll
Syntax
[ScriptedImporter(7, "zrt")]
public class ZivaRTImporter : ScriptedImporter
Properties
Name | Description |
---|---|
Linked |
The mesh that is linked to this ZRT file |
Scale |
Should ziva vertices be scaled by the linked mesh's imported scale setting. |
Methods
Name | Description |
---|---|
On |
OnImportAsset callback used for ZRT file imports. |