Class TestImage | XR Tools Utilities | 1.0.0
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    Class TestImage

    Inheritance
    Object
    UnityEngine.EventSystems.UIBehaviour
    UnityEngine.UI.Graphic
    TestImage
    Inherited Members
    UnityEngine.UI.Graphic.s_DefaultUI
    UnityEngine.UI.Graphic.s_WhiteTexture
    UnityEngine.UI.Graphic.m_Material
    UnityEngine.UI.Graphic.m_SkipLayoutUpdate
    UnityEngine.UI.Graphic.m_SkipMaterialUpdate
    UnityEngine.UI.Graphic.m_OnDirtyLayoutCallback
    UnityEngine.UI.Graphic.m_OnDirtyVertsCallback
    UnityEngine.UI.Graphic.m_OnDirtyMaterialCallback
    UnityEngine.UI.Graphic.s_Mesh
    UnityEngine.UI.Graphic.m_CachedMesh
    UnityEngine.UI.Graphic.m_CachedUvs
    UnityEngine.UI.Graphic.SetAllDirty()
    UnityEngine.UI.Graphic.SetLayoutDirty()
    UnityEngine.UI.Graphic.SetVerticesDirty()
    UnityEngine.UI.Graphic.SetMaterialDirty()
    UnityEngine.UI.Graphic.OnRectTransformDimensionsChange()
    UnityEngine.UI.Graphic.OnBeforeTransformParentChanged()
    UnityEngine.UI.Graphic.OnTransformParentChanged()
    UnityEngine.UI.Graphic.OnEnable()
    UnityEngine.UI.Graphic.OnDisable()
    UnityEngine.UI.Graphic.OnDestroy()
    UnityEngine.UI.Graphic.OnCanvasHierarchyChanged()
    UnityEngine.UI.Graphic.OnCullingChanged()
    UnityEngine.UI.Graphic.Rebuild(UnityEngine.UI.CanvasUpdate)
    UnityEngine.UI.Graphic.LayoutComplete()
    UnityEngine.UI.Graphic.GraphicUpdateComplete()
    UnityEngine.UI.Graphic.UpdateMaterial()
    UnityEngine.UI.Graphic.UpdateGeometry()
    UnityEngine.UI.Graphic.OnFillVBO(System.Collections.Generic.List<UnityEngine.UIVertex>)
    UnityEngine.UI.Graphic.OnPopulateMesh(UnityEngine.Mesh)
    UnityEngine.UI.Graphic.OnRebuildRequested()
    UnityEngine.UI.Graphic.Reset()
    UnityEngine.UI.Graphic.OnDidApplyAnimationProperties()
    UnityEngine.UI.Graphic.SetNativeSize()
    UnityEngine.UI.Graphic.Raycast(UnityEngine.Vector2, UnityEngine.Camera)
    UnityEngine.UI.Graphic.OnValidate()
    UnityEngine.UI.Graphic.PixelAdjustPoint(UnityEngine.Vector2)
    UnityEngine.UI.Graphic.GetPixelAdjustedRect()
    UnityEngine.UI.Graphic.CrossFadeColor(UnityEngine.Color, System.Single, System.Boolean, System.Boolean)
    UnityEngine.UI.Graphic.CrossFadeColor(UnityEngine.Color, System.Single, System.Boolean, System.Boolean, System.Boolean)
    UnityEngine.UI.Graphic.CrossFadeAlpha(System.Single, System.Single, System.Boolean)
    UnityEngine.UI.Graphic.RegisterDirtyLayoutCallback(UnityEngine.Events.UnityAction)
    UnityEngine.UI.Graphic.UnregisterDirtyLayoutCallback(UnityEngine.Events.UnityAction)
    UnityEngine.UI.Graphic.RegisterDirtyVerticesCallback(UnityEngine.Events.UnityAction)
    UnityEngine.UI.Graphic.UnregisterDirtyVerticesCallback(UnityEngine.Events.UnityAction)
    UnityEngine.UI.Graphic.RegisterDirtyMaterialCallback(UnityEngine.Events.UnityAction)
    UnityEngine.UI.Graphic.UnregisterDirtyMaterialCallback(UnityEngine.Events.UnityAction)
    UnityEngine.UI.Graphic.UnityEngine.UI.ICanvasElement.get_transform()
    UnityEngine.UI.Graphic.defaultGraphicMaterial
    UnityEngine.UI.Graphic.color
    UnityEngine.UI.Graphic.raycastTarget
    UnityEngine.UI.Graphic.raycastPadding
    UnityEngine.UI.Graphic.useLegacyMeshGeneration
    UnityEngine.UI.Graphic.depth
    UnityEngine.UI.Graphic.rectTransform
    UnityEngine.UI.Graphic.canvas
    UnityEngine.UI.Graphic.canvasRenderer
    UnityEngine.UI.Graphic.defaultMaterial
    UnityEngine.UI.Graphic.material
    UnityEngine.UI.Graphic.materialForRendering
    UnityEngine.UI.Graphic.mainTexture
    UnityEngine.UI.Graphic.workerMesh
    UnityEngine.EventSystems.UIBehaviour.Awake()
    UnityEngine.EventSystems.UIBehaviour.Start()
    UnityEngine.EventSystems.UIBehaviour.IsActive()
    UnityEngine.EventSystems.UIBehaviour.OnCanvasGroupChanged()
    UnityEngine.EventSystems.UIBehaviour.IsDestroyed()
    Namespace: Unity.XRTools.Utils
    Syntax
    public class TestImage : Graphic, ICanvasElement

    Methods

    OnPopulateMesh(VertexHelper)

    Declaration
    protected override void OnPopulateMesh(VertexHelper vh)
    Parameters
    Type Name Description
    UnityEngine.UI.VertexHelper vh
    Overrides
    UnityEngine.UI.Graphic.OnPopulateMesh(UnityEngine.UI.VertexHelper)
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