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    Class FunctionalityIsland.DefaultProvider

    Used for serializing preferred default provider types which should be chosen if more than one class implements the same provider interface

    Inheritance
    object
    FunctionalityIsland.DefaultProvider
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.XRTools.ModuleLoader
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class FunctionalityIsland.DefaultProvider

    Properties

    Name Description
    defaultProviderPrefab

    Prefab reference to be instantiated when loading a provider of the given type

    defaultProviderType

    Find a type which matches the name specified by the default provider type name string and cache the result; Return the cached result if it exists

    defaultProviderTypeName

    FullName of the desired type which implements the provider interface

    providerType

    Find a type which matches the name specified by the provider type name string and cache the result; Return the cached result if it exists

    providerTypeName

    FullName of the provider interface type

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