Class WindowsMREnvironment
API to get environment specific information that is common or not associated with any one subsystem.
Namespace: UnityEngine.XR.WindowsMR
Syntax
public static class WindowsMREnvironment : object
Properties
CurrentHolographicRenderFrame
Get the reference to the current Render Frame.
Declaration
public static IntPtr CurrentHolographicRenderFrame { get; }
Property Value
Type | Description |
---|---|
IntPtr |
CurrentHolographicSimulationFrame
Get the reference to the current Simulation Frame.
Declaration
public static IntPtr CurrentHolographicSimulationFrame { get; }
Property Value
Type | Description |
---|---|
IntPtr |
HolographicSpace
Get access to the current HolographicSpace that the plugin is currently running in.
Declaration
public static IntPtr HolographicSpace { get; }
Property Value
Type | Description |
---|---|
IntPtr |
OriginSpatialCoordinateSystem
Get the current SpatialCoordinateSystem reference that designates the world origin for the current runtime environment.
Declaration
public static IntPtr OriginSpatialCoordinateSystem { get; }
Property Value
Type | Description |
---|---|
IntPtr |