docs.unity3d.com
    Show / Hide Table of Contents

    Delegate WindowsMRRemoting.ValidateToken

    Callback server API used to request validation of the token sent from the client. Passed to Listen() to be used later to request that a token be validated as authentic.

    See Microsoft documentation about secure Holographic Remoting Connections for how a secure connection is setup and used.

    Namespace: UnityEngine.XR.WindowsMR
    Syntax
    public delegate bool ValidateToken(string token, string tokenToCheck);
    Parameters
    Type Name Description
    String token

    Token value passed to the Listen() as part of the token.

    String tokenToCheck

    Shared secret that needs to be validated.

    Returns
    Type Description
    Boolean
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023