Namespace UnityEngine.XR.WindowsMR | Windows XR Plugin | 4.0.2
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    Namespace UnityEngine.XR.WindowsMR

    Classes

    Constants

    Constants to be used within the package

    NativeTypes

    WindowsMRAnchorSubsystem

    The WindowsMR implementation of the XRAnchorSubsystem. Do not create this directly. Use XRAnchorSubsystemDescriptor.Create() instead.

    WindowsMRBuildSettings

    Build specific settings for the Windows XR Plugin package.

    WindowsMREmulation

    WindowsMREnvironment

    API to get environment specific information that is common or not associated with any one subsystem.

    WindowsMRExtensions

    Extension methods for the XRMeshingSubsystem that provide Windows MR XR Plugin specific APIs on top of the standard subsystem feature set.

    WindowsMRGestures

    Provide WindowsMR specific event callbacks that will inform code of when gesture events occur.

    WindowsMRGestureSubsystem

    WindowsMR implementation of the XRGestureSubsystem. Do not create this directly. Use the SubsystemManager instead.

    WindowsMRInput

    Extension methods for XRInputSubsystem specific to WindowsMR

    WindowsMRLoader

    WindowsMRRemoting

    WindowsMRSessionSubsystem

    The Windows MR implementation of the XRSessionSubsystem. Do not create this directly. Use WindowsMRSessionSubsystemDescriptor.Create() instead.

    WindowsMRSettings

    Runtime settings for this XR Plugin.

    Structs

    WindowsMRExtensions.MeshingData

    WindowsMRHoldGestureEvent

    The event data related to a WindowsMR Hold gesture

    WindowsMRInput.SourceState

    WindowsMRManipulationGestureEvent

    The event data related to a WindowsMR Manipulation gesture

    WindowsMRNavigationGestureEvent

    The event data related to a WindowsMR Navigation gesture

    WindowsMRTappedGestureEvent

    The event data related to a WindowsMR Tapped gesture

    Enums

    ConnectionFailureReason

    ConnectionFlags

    ConnectionState

    NativeTypes.SpatialLocatability

    Custom enum to map native Windows.Perception.Spatial.SpatialLocatability to something we can actuall reference.

    WindowsMREmulationMode

    WindowsMRSettings.DepthBufferOption

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