Namespace UnityEngine.XR.WindowsMR
Classes
Constants
Constants to be used within the package
NativeTypes
WindowsMRAnchorSubsystem
The WindowsMR implementation of the XRAnchorSubsystem
. Do not create this directly.
Use XRAnchorSubsystemDescriptor.Create()
instead.
WindowsMRBuildSettings
Build specific settings for the Windows XR Plugin package.
WindowsMREmulation
WindowsMREnvironment
API to get environment specific information that is common or not associated with any one subsystem.
WindowsMRExtensions
Extension methods for the XRMeshingSubsystem that provide Windows MR XR Plugin specific APIs on top of the standard subsystem feature set.
WindowsMRGestures
Provide WindowsMR specific event callbacks that will inform code of when gesture events occur.
WindowsMRGestureSubsystem
WindowsMR implementation of the XRGestureSubsystem
. Do not create this directly. Use the SubsystemManager
instead.
WindowsMRInput
Extension methods for XRInputSubsystem specific to WindowsMR
WindowsMRLoader
WindowsMRRemoting
WindowsMRSessionSubsystem
The Windows MR implementation of the XRSessionSubsystem
. Do not create this directly.
Use WindowsMRSessionSubsystemDescriptor.Create()
instead.
WindowsMRSettings
Runtime settings for this XR Plugin.
Structs
WindowsMRExtensions.MeshingData
WindowsMRHoldGestureEvent
The event data related to a WindowsMR Hold gesture
WindowsMRInput.SourceState
WindowsMRManipulationGestureEvent
The event data related to a WindowsMR Manipulation gesture
WindowsMRNavigationGestureEvent
The event data related to a WindowsMR Navigation gesture
WindowsMRTappedGestureEvent
The event data related to a WindowsMR Tapped gesture
Enums
ConnectionFailureReason
ConnectionFlags
ConnectionState
NativeTypes.SpatialLocatability
Custom enum to map native Windows.Perception.Spatial.SpatialLocatability to something we can actuall reference.