The WindowsMR package enables support for building applications for WindowsMR supported devices. The package is supported through the native virtual reality support in Unity. More information about native virtual reality support in Unity can be found at: https://docs.unity3d.com/Manual/XR.html
To install this package, follow the instructions in the Package Manager documentation.
In addition, you need an WindowsMR capable device and the WindowsMR runtime installed on your machine.
To enabled WindowsMR for use in your applications, enable Virtual Reality Support through the XR Settings section of the Player Settings (Edit->Project Settings->Player) and add WindowsMR to the Virtual Reality SDKs list. More detail on the Virtual Reality SDK list can be found here: https://docs.unity3d.com/Manual/VROverview.html
This version of WindowsMR is compatible with the following versions of the Unity Editor:
To use this package, you must have the following 3rd party products: Windows 10 Fall Creators Update or Later
Improvements Updated perception simulation and holographic streamer libraries.
Improvements Updated 64-bit perception remoting plugin.
Document revision history
|May 17, 2018|Updated compatible Unity versions to 2018.3 and later. |April 20, 2018|First official version of the package, 1.0.0|