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    Class VisionOSSpatialPointerDevice

    Spatial pointer device for VisionOS that manages inputs and events.

    Inheritance
    object
    InputControl
    InputDevice
    VisionOSSpatialPointerDevice
    Implements
    IInputStateCallbackReceiver
    IInputUpdateCallbackReceiver
    Inherited Members
    InputDevice.InvalidDeviceId
    InputDevice.ReadValueFromBufferAsObject(void*, int)
    InputDevice.ReadValueFromStateAsObject(void*)
    InputDevice.ReadValueFromStateIntoBuffer(void*, void*, int)
    InputDevice.CompareValue(void*, void*)
    InputDevice.MakeCurrent()
    InputDevice.OnAdded()
    InputDevice.OnRemoved()
    InputDevice.OnConfigurationChanged()
    InputDevice.ExecuteCommand<TCommand>(ref TCommand)
    InputDevice.ExecuteCommand(InputDeviceCommand*)
    InputDevice.description
    InputDevice.enabled
    InputDevice.canRunInBackground
    InputDevice.added
    InputDevice.remote
    InputDevice.native
    InputDevice.updateBeforeRender
    InputDevice.deviceId
    InputDevice.lastUpdateTime
    InputDevice.wasUpdatedThisFrame
    InputDevice.allControls
    InputDevice.valueType
    InputDevice.valueSizeInBytes
    InputDevice.all
    InputControl.m_StateBlock
    InputControl.ToString()
    InputControl.EvaluateMagnitude()
    InputControl.EvaluateMagnitude(void*)
    InputControl.WriteValueFromBufferIntoState(void*, int, void*)
    InputControl.WriteValueFromObjectIntoState(object, void*)
    InputControl.TryGetChildControl(string)
    InputControl.TryGetChildControl<TControl>(string)
    InputControl.GetChildControl(string)
    InputControl.GetChildControl<TControl>(string)
    InputControl.RefreshConfigurationIfNeeded()
    InputControl.RefreshConfiguration()
    InputControl.CalculateOptimizedControlDataType()
    InputControl.ApplyParameterChanges()
    InputControl.name
    InputControl.displayName
    InputControl.shortDisplayName
    InputControl.path
    InputControl.layout
    InputControl.variants
    InputControl.device
    InputControl.parent
    InputControl.children
    InputControl.usages
    InputControl.aliases
    InputControl.stateBlock
    InputControl.noisy
    InputControl.synthetic
    InputControl.this[string]
    InputControl.magnitude
    InputControl.currentStatePtr
    InputControl.previousFrameStatePtr
    InputControl.defaultStatePtr
    InputControl.noiseMaskPtr
    InputControl.stateOffsetRelativeToDeviceRoot
    InputControl.optimizedControlDataType
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.XR.VisionOS.InputDevices
    Assembly: Unity.XR.VisionOS.dll
    Syntax
    [InputControlLayout(stateType = typeof(VisionOSSpatialPointerDeviceState))]
    public class VisionOSSpatialPointerDevice : InputDevice, IInputStateCallbackReceiver, IInputUpdateCallbackReceiver

    Properties

    inputs

    A list of spatial pointer control input states managed by this device.

    Declaration
    public ReadOnlyArray<VisionOSSpatialPointerControl> inputs { get; protected set; }
    Property Value
    Type Description
    ReadOnlyArray<VisionOSSpatialPointerControl>

    primaryInput

    The primary visionOS spatial pointer control's input state managed by this input device.

    Declaration
    public VisionOSSpatialPointerControl primaryInput { get; protected set; }
    Property Value
    Type Description
    VisionOSSpatialPointerControl

    Methods

    FinishSetup()

    Initializes the input controls managed by the spatial pointer device.

    Declaration
    protected override void FinishSetup()
    Overrides
    InputControl.FinishSetup()

    GetStateOffsetForEvent(InputControl, InputEventPtr, ref uint)

    Declaration
    public bool GetStateOffsetForEvent(InputControl control, InputEventPtr eventPtr, ref uint offset)
    Parameters
    Type Name Description
    InputControl control
    InputEventPtr eventPtr
    uint offset
    Returns
    Type Description
    bool

    OnNextUpdate()

    Immediately sends a Moved input state for every Began event, and a None input state for every Ended event.

    Declaration
    public void OnNextUpdate()

    Implements

    IInputStateCallbackReceiver
    IInputUpdateCallbackReceiver
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