Class VisionOSSpatialPointerControl
Inheritance
InputControl
VisionOSSpatialPointerControl
Inherited Members
InputControl<VisionOSSpatialPointerState>.valueType
InputControl<VisionOSSpatialPointerState>.valueSizeInBytes
InputControl<VisionOSSpatialPointerState>.value
InputControl<VisionOSSpatialPointerState>.ReadValue()
InputControl<VisionOSSpatialPointerState>.ReadValueFromPreviousFrame()
InputControl<VisionOSSpatialPointerState>.ReadDefaultValue()
InputControl<VisionOSSpatialPointerState>.ReadUnprocessedValue()
InputControl<VisionOSSpatialPointerState>.ProcessValue(VisionOSSpatialPointerState)
InputControl<VisionOSSpatialPointerState>.ProcessValue(ref VisionOSSpatialPointerState)
InputControl.name
InputControl.displayName
InputControl.shortDisplayName
InputControl.path
InputControl.layout
InputControl.variants
InputControl.device
InputControl.parent
InputControl.children
InputControl.usages
InputControl.aliases
InputControl.stateBlock
InputControl.noisy
InputControl.synthetic
InputControl.magnitude
InputControl.ToString()
InputControl.EvaluateMagnitude()
InputControl.RefreshConfigurationIfNeeded()
InputControl.RefreshConfiguration()
InputControl.m_StateBlock
InputControl.currentStatePtr
InputControl.previousFrameStatePtr
InputControl.defaultStatePtr
InputControl.noiseMaskPtr
InputControl.stateOffsetRelativeToDeviceRoot
InputControl.optimizedControlDataType
InputControl.CalculateOptimizedControlDataType()
InputControl.ApplyParameterChanges()
Assembly: Unity.XR.VisionOS.dll
public class VisionOSSpatialPointerControl : InputControl<VisionOSSpatialPointerState>
Constructors
Declaration
public VisionOSSpatialPointerControl()
Properties
Declaration
public Vector3Control inputDevicePosition { get; set; }
Property Value
Type |
Description |
Vector3Control |
|
Declaration
public QuaternionControl inputDeviceRotation { get; set; }
Property Value
Type |
Description |
QuaternionControl |
|
Declaration
public IntegerControl interactionId { get; set; }
Property Value
Type |
Description |
IntegerControl |
|
Declaration
public QuaternionControl interactionRayRotation { get; set; }
Property Value
Type |
Description |
QuaternionControl |
|
Declaration
public bool isInProgress { get; }
Property Value
Declaration
public ButtonControl isTracked { get; set; }
Property Value
Type |
Description |
ButtonControl |
|
Declaration
public IntegerControl kind { get; set; }
Property Value
Type |
Description |
IntegerControl |
|
Declaration
public TouchPhaseControl phase { get; set; }
Property Value
Type |
Description |
TouchPhaseControl |
|
Declaration
public Vector3Control startRayDirection { get; set; }
Property Value
Type |
Description |
Vector3Control |
|
Declaration
public Vector3Control startRayOrigin { get; set; }
Property Value
Type |
Description |
Vector3Control |
|
Declaration
public QuaternionControl startRayRotation { get; set; }
Property Value
Type |
Description |
QuaternionControl |
|
Declaration
public IntegerControl trackingState { get; set; }
Property Value
Type |
Description |
IntegerControl |
|
Methods
Perform final initialization tasks after the control hierarchy has been put into place.
Declaration
protected override void FinishSetup()
Overrides
UnityEngine.InputSystem.InputControl<UnityEngine.XR.VisionOS.InputDevices.VisionOSSpatialPointerState>.FinishSetup()
Declaration
public override VisionOSSpatialPointerState ReadUnprocessedValueFromState(void* statePtr)
Parameters
Type |
Name |
Description |
void* |
statePtr |
|
Returns
Overrides
Declaration
public override void WriteValueIntoState(VisionOSSpatialPointerState value, void* statePtr)
Parameters
Overrides
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