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    Changelog

    All notable changes to this package will be documented in this file.

    The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

    [0.6.3] - 2023-11-28

    Added

    Changed

    • Changed license check modal option from "See Pricing" to "Learn about a 30-day trial".

    Deprecated

    Removed

    Fixed

    Security

    [0.6.2] - 2023-11-13

    Added

    Changed

    Deprecated

    Removed

    Fixed

    Security

    [0.6.1] - 2023-11-09

    Added

    Changed

    Deprecated

    Removed

    Fixed

    Security

    [0.6.0] - 2023-11-08

    Added

    • Added additional input controls on VisionOSSpatialPointerDevice which are needed to drive an XR Ray Interactor.
    • Added VR samples for both Built-in and Universal Render Pipelines.

    Changed

    Deprecated

    Removed

    Fixed

    • Fixed compile errors when the project has com.unity.render-pipelines.core but not com.unity.render-pipelines.universal.
    • Fixed issue with over releasing material references for canvas items.

    Security

    [0.5.0] - 2023-10-26

    Added

    • VisionOSSpatialPointerDevice for pinch/gaze input support in VR mode.

    Changed

    Deprecated

    Removed

    Fixed

    Security

    [0.4.3] - 2023-10-13

    [0.4.2] - 2023-10-12

    Fixed

    • Fixed an issue where VR builds would only render to the left eye in device builds when using the built-in pipeline.

    [0.4.1] - 2023-10-06

    Added

    • PolySpatial now supports Xcode 15.1 beta 1 and visionOS 1.0 beta 4
    • Project Validation rules for Linear Color Space, ARSession + ARInputManager components, and cameras generating depth textures inside of the VisionOS XR package

    Removed

    • Removed VisionOSSettings.renderMode, VisionOSSettings.deviceTarget, and related visionos_config.h file that was generated during builds. The XR plugin will automatically switch between single-pass and multi-pass rendering depending on whether the app was built for the visionOS simulator or a device.

    Fixed

    • Fixed an issue where VR builds would only render to the left eye in device builds when using the built-in pipeline.

    [0.3.3] - 2023-09-28

    Changed

    • Revert changes that were mistakenly included in 0.3.2

    [0.3.2] - 2023-09-27

    Changed

    • Use renamed ar_skeleton_get_anchor_from_joint_transform_for_joint API. This fixes an issue where builds are rejected on TestFlight for using deprecated ar_skeleton_get_skeleton_root_transform_for_joint API.

    [0.3.1] - 2023-09-13

    Fixed

    • Fixed linker errors in Xcode when building without visionOS loader enabled.

    [0.3.0] - 2023-09-12

    Added

    • VisionOSSessionSubsystem now returns a structure including the native session pointer from the nativePtr property.

    Changed

    • Xcode beta 8 and visionOS beta 3 compatibility.
    • Static libraries were rebuilt with Xcode Version 15.0 beta 8 (15A5229m).

    Fixed

    • Fixed an issue where plane detection would be disabled if meshing was not enabled.

    [0.2.0] - 2023-08-21

    Changed

    • Xcode beta 5 and visionOS beta 2 compatibility
    • Static libraries were rebuilt with Xcode Version 15.0 beta 2 (15A5161b).

    Fixed

    • Fixed issues with AR mesh alignment.
    • Fixed issues with AR anchor position.
    • Fixed issues with AR authorization and session startup.
    • Fixed an issue where Plane alignment values would not match the values expected by AR Foundation.

    [0.1.3] - 2023-07-19

    This is the first release of Unity Package Apple visionOS XR Plugin.

    Provides XR support for visionOS

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