Changelog
All notable changes to this package will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
[0.6.3] - 2023-11-28
Added
Changed
- Changed license check modal option from "See Pricing" to "Learn about a 30-day trial".
Deprecated
Removed
Fixed
Security
[0.6.2] - 2023-11-13
Added
Changed
Deprecated
Removed
Fixed
Security
[0.6.1] - 2023-11-09
Added
Changed
Deprecated
Removed
Fixed
Security
[0.6.0] - 2023-11-08
Added
- Added additional input controls on
VisionOSSpatialPointerDevice
which are needed to drive an XR Ray Interactor. - Added VR samples for both Built-in and Universal Render Pipelines.
Changed
Deprecated
Removed
Fixed
- Fixed compile errors when the project has
com.unity.render-pipelines.core
but notcom.unity.render-pipelines.universal
. - Fixed issue with over releasing material references for canvas items.
Security
[0.5.0] - 2023-10-26
Added
VisionOSSpatialPointerDevice
for pinch/gaze input support in VR mode.
Changed
Deprecated
Removed
Fixed
Security
[0.4.3] - 2023-10-13
[0.4.2] - 2023-10-12
Fixed
- Fixed an issue where VR builds would only render to the left eye in device builds when using the built-in pipeline.
[0.4.1] - 2023-10-06
Added
- PolySpatial now supports Xcode 15.1 beta 1 and visionOS 1.0 beta 4
- Project Validation rules for Linear Color Space, ARSession + ARInputManager components, and cameras generating depth textures inside of the VisionOS XR package
Removed
- Removed
VisionOSSettings.renderMode
,VisionOSSettings.deviceTarget
, and relatedvisionos_config.h
file that was generated during builds. The XR plugin will automatically switch between single-pass and multi-pass rendering depending on whether the app was built for the visionOS simulator or a device.
Fixed
- Fixed an issue where VR builds would only render to the left eye in device builds when using the built-in pipeline.
[0.3.3] - 2023-09-28
Changed
- Revert changes that were mistakenly included in 0.3.2
[0.3.2] - 2023-09-27
Changed
- Use renamed
ar_skeleton_get_anchor_from_joint_transform_for_joint
API. This fixes an issue where builds are rejected on TestFlight for using deprecatedar_skeleton_get_skeleton_root_transform_for_joint
API.
[0.3.1] - 2023-09-13
Fixed
- Fixed linker errors in Xcode when building without visionOS loader enabled.
[0.3.0] - 2023-09-12
Added
- VisionOSSessionSubsystem now returns a structure including the native session pointer from the
nativePtr
property.
Changed
- Xcode beta 8 and visionOS beta 3 compatibility.
- Static libraries were rebuilt with Xcode Version 15.0 beta 8 (15A5229m).
Fixed
- Fixed an issue where plane detection would be disabled if meshing was not enabled.
[0.2.0] - 2023-08-21
Changed
- Xcode beta 5 and visionOS beta 2 compatibility
- Static libraries were rebuilt with Xcode Version 15.0 beta 2 (15A5161b).
Fixed
- Fixed issues with AR mesh alignment.
- Fixed issues with AR anchor position.
- Fixed issues with AR authorization and session startup.
- Fixed an issue where Plane alignment values would not match the values expected by AR Foundation.
[0.1.3] - 2023-07-19
This is the first release of Unity Package Apple visionOS XR Plugin.
Provides XR support for visionOS