Class EyeTrackingUsages
Tags that can be used with TryGetFeatureValue(InputFeatureUsage<bool>, out bool) to get eye tracking related input features. See CommonUsages for additional usages.
Inherited Members
Namespace: UnityEngine.XR.OpenXR.Features.Interactions
Assembly: solution.dll
Syntax
public static class EyeTrackingUsages
Fields
Name | Description |
---|---|
gazePosition | The origin position for the gaze. The gaze represents where a user is looking, and gazePosition represents the starting location, close to the eyes, from which to project a gaze ray from. |
gazeRotation | The orientation of the gaze, such that the direction of the gaze is the same as forward * gazeRotation. Use with gazePosition to create a gaze ray. |